Bridge Officers will now move away from the leash points in order to close to within weapon/ability range of target. As you turn or move a bit, your Bridge Officers will jump all over themselves (literally) scrambling to get back to their leash location. By default a Bridge Officers leash point is a location in the rear facing of your Captain’s avatar. First off all bridge officers have a certain location they want to be when out of combat. This section will cover some basic behavior of your Bridge Officers. When a Bridge Officer is starting to do something dumb, you’ll know when to go in and take control. You’ll eventually learn how the AI reacts in any given circumstance. Watch to see how they react in certain situations. The best advice I can give overall is to watch and observe your Bridge Officers. I’ll turn around just in time to see the Swordmaster fall to defeat. Many times I let my away team deal with a Klingon Swordmaster while I deal with the rest of the spawn. The key to this keeping your Bridge Officers fairly close together and within line of sight of each other. But your Bridge Officers are surprisingly capable on their own. The NPCs may certainly do some seemingly dumb things under certain circumstance. Your Bridge Officers has a slightly different AI which controls their behaviors that make them uniquely your crew. The AI is a set of algorithms that determine how the NPCs will act given a certain set of circumstances. The thing that does that is called the game’s Artificial Intelligence or AI. The game server is what controls that actions. That means there isn’t a human behind their controls. OK, your Bridge Officers are NPCs (Non Player Characters). And I’ll also be revealing a bit of how the game AI work. What this guide will do is to reveal how your Bridge Officers react, and how you can control what your Bridge Officers will do. This guide will not cover Bridge Officer ground skills.
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This is a guide on how to get the most out of your Bridge Officers in combat. Star Trek Online Bridge Officer Combat Guide by fuzun